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A sequel to an Award-Winning Strategy Simulation RPG.

WATCH TRAILER

FEATURES
LV 5
WARRIOR
Responsibility keeps me going and growing.
LV 5
ARCHER

... I shoot arrows ...
LV 5
THIEF
You eyeing the top prize, too? Promise I won't steal it!
VILLAGE
Fighters from the many villages across Kurestal are eager to show the fruits of their homegrown training.
LV 5
ARCHER

... I shoot arrows ...
LV 5
WARRIOR
Responsibility keeps me going and growing.
LV 5
THIEF
You eyeing the top prize, too? Promise I won't steal it!
FOREST
The isolated fighters hiding within the forests bring their unique fighting styles for all to see.
LV 5
MAGICIAN
Enough cowards! I need you to possess a spine of steel!
LV 5
ARCHER

... I shoot arrows ...
LV 5
THIEF
You eyeing the top prize, too? Promise I won't steal it!
MOUNTAIN
Highland-dwelling fighters arrive in search of a stage to display their persevering skill.
LV 5
WARRIOR
Responsibility keeps me going and growing.
LV 5
ARCHER

... I shoot arrows ...
LV 5
MAGICIAN
Enough cowards! I need you to possess a spine of steel!
LV 5
THIEF
You eyeing the top prize, too? Promise I won't steal it!
CITY
The proud fighters of the Cities want to bring glorious victory to their respective noble families.

LEAD YOUR TEAM TO VICTORY!

Recruit and manage fighters of different classes before entering tactical battles of glory. Lead your team to victory and climb the most prestigious League in Kurestal!

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WARRIOR
LV 5
ARCHER
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MAGICIAN
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THIEF
GYM
Active fighters love to push their strength to the limit with an effective weight-lifting session.
LV 5
WARRIOR
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ARCHER
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MAGICIAN
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THIEF
DANCE
Nimble fighters would want to improve their agility through some skillful footwork practice.
LV 5
WARRIOR
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ARCHER
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MAGICIAN
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THIEF
READ
Bright fighters fancy nothing more than to add to their growing intelligence with a good book.
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WARRIOR
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ARCHER
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MAGICIAN
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THIEF
TRAVEL
Many fighters may improve differently every time they go on an expedition through Kurestal.

TRAIN FIGHTERS TO THEIR BEST!

Whether it is to stay on their feet for longer or to down their enemies more quickly, the choice of training is yours! Fighters have preferences, however, making some training methods more effective than others.

GATHER
YOUR
DREAM TEAM!

Fighters of all sorts want to join your team! Recruit them, learn of their personalities and train them in their preferred methods. Plan and experiment with unique compositions. Use everything at your disposal to sculpt your perfect lineup!

UTILISE
SKILLS TO TURN
THE TIDES!

Fighters of various classes come with all sorts of skills, but you can only use one at a time. Think around cooldowns and activate skills that can give the advantage when you need it!

CHOOSE YOUR
PATHS WISELY!

Decide what paths your fighters will take as
they grow stronger! Advance them to classes
of greater skills and take on the League with varying strategies. Paladins or Berserkers? Defence or Offence? The choice is yours!

The hardy Warriors are commonplace in most teams. Whether they act as shields or charge straight into enemy lines, they are the ideal choice to defend their teammates.

WARRIOR

A conventional fighter for the frontlines. Warriors charge into battles to keep their backline safe.

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GLADIATOR

A fearless fighter capable of high damage. Gladiators can easily push through enemy lines.

BERSERKER

A fearsome wielder of the axe. Berserkers love to carve through their opponents and disrupt enemy teams.

KNIGHT

A defender that protects the team. Knights shield their backlines, allowing them to press forward.

PALADIN

An undying shield for any team. Paladins can block enemy attacks, and even heal themselves to stay alive.

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Ranged fighters can rain volleys of damage, keeping enemies at a distance. If left alone for long enough, they will shoot down just about any foe.

ARCHER

The standard ranged attacker, with more than standard physical damage. Archers shoot endlessly at their enemies.

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RANGER

A swift bowman skilled with rapid-fire shots. Rangers are adaptable, capable of keeping enemies at bay.

SENTINEL

Quick and deadly attackers from distances. Sentinels wear enemies down quickly with their multitude of shots.

HUNTER

A high damage bowman of profound accuracy. Hunters can fire shots from afar to interrupt enemy backlines.

SNIPER

Meticulous threats from the furthest of distances. Snipers can penetrate multiple enemies with their shots.

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Wise wielders of Magic offer much to their teams with their uncommon abilities. They can heal their allies with restorative magic or burn their foes with apocalyptic spells.

MAGICIAN

Destructive mages adept at dealing splash damage. Magicians threaten opponents weak to magic.

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SORCERER

Users of offensive destruction spells. Sorcerers wield critically dangerous magic to overwhelm their foes.

WIZARD

An experienced master of magic. Wizards can conjure spells that bring ruin to entire enemy teams.

ACOLYTE

A hybrid mage that can heal and damage. Acolytes balance life and destruction magic to help their teams.

CLERIC

Kind souls dedicated to healing. Clerics keep their teams healthy even in the harshest of fights.

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Masters of shadows, Stealth fighters work to disrupt enemy formations. Dodging incoming fire and dealing critical damage, most foes won't know what hit them.

THIEF

Elusive and resourceful attackers. Thieves can sneak past defences and deal lots of damage.

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ROGUE

Unpredictable agents of surprise. Rogues seek opportunities to quickly reach enemy backlines.

ASSASSIN

Personifications of death from the shadows. Assassins can potentially shut key enemy targets down.

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MANAGE LIKE A KING.

To climb the Leagues, you must execute well-planned routines and clever strategies. Make meaningful decisions with limited resources. Plan around the Calendar and upgrade your Facilities. Manage your team like a King with his nation!

STORY

The Royal Kingdom of Kurestal has enjoyed an age of peace and prosperity.


The King's League, a competition of the highest order, has not taken place for decades. Until now.


This surprising announcement has many in eager anticipation - be it spectators or participants.


Fighters from all over have gathered, looking for lavish rewards, dangerous thrills, or best yet, to become Legends.

CHARACTERS
MAXWELL

“ Courage inspires, strength motivates! ”

After a defeat, Maxwell’s confidence is shattered and he joins the League in hopes of improving himself.

THALIA

“ Let me assist you through the League. ”

Not one to battle, Thalia offers knowledge and guidance to the League’s participants instead.

DAPHNE

“ I go wherever the fun is. ”

A thrill-seeker, Daphne can be found wherever battles and discoveries are aplenty.

GARROTH

“ You’d do well to remember my name. ”

Bold and zealous, Garroth enjoys competing with those who share the same goals.

TYSHIA

“ Eolin’s blessing be upon you. ”

A kind priestess of Eolin who is ever-curious about the Crystal and its powers.

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